Resume
Skills
Hard skills
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Highly Proficient in Unreal Engine 4/5, Blueprints,
Level Design, VFX, Audio Engine, UMG UI Designer -
Experienced with source control software
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Experienced in Trello, Notion, Miro
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Experienced in Agile and Scrum
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Proficient in MS Office
Soft skills
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Communication in English and Polish
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Ability to work under pressure
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Technical knowledge of computers
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Leadership skills
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Researching and documenting skills
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Collaboration
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Creative, artistic and open minded
Industry Employment
August 2022 - Present
Co-Founder
Studio Director
Dragon Scale Studios Ltd.
Set Sail! (Game Director):
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Oversaw game creation processes, ensuring content alignment with design intent and consistency across game elements
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Provided technical support in coding, level design, narrative, sound design, and VFX to cross-functional teams
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Managed team workflows and deadlines, fostering a collaborative, non-toxic work environment
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Led onboarding of new employees and managed multiple development teams and aspects
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Designed and programmed core game mechanics and systems, including local multiplayer, saving systems, interaction systems, and unique level-specific mechanics
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Conducted marketing efforts for both game and studio, including brand co-creation
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Managed company operations alongside project development
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Represented company at industry events, handling networking, pitching, and business development initiatives
Set Sail! Arena (Game Director):
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Oversaw game development processes, ensuring alignment of implemented content with design intent and consistency across game elements
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Provided technical support across diverse areas, including coding, level design, UI/UX, sound design, and VFX
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Directed marketing efforts for game and studio, contributing to brand co-creation initiatives
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Designed, programmed, and polished core game elements, including:
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Foundations, core mechanics, and systems (e.g., online multiplayer, lobby, interaction system)
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Majority of power weapons, consumables, game modes, and points/death/respawn system
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Supported combat development, focusing on online networking and gameplay refinement
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Managed team workflows and deadlines, fostering a collaborative, non-toxic work environment
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Led onboarding of new team members and managed various development aspects and teams
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Ran company operations alongside project development
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Represented company at industry events, focusing on networking, pitching, and business development
September 2023 - Present
Game Design Lecturer
Univeristy of South Wales
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Mentored students in both technical and creative aspects of game development, providing support in coding, prototyping, and project management
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Supervised student projects from concept to completion, offering guidance on design principles, gameplay testing, and iteration
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Marked and provided constructive feedback on student work, assessing projects for both technical skills and creative design principles
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Fostered a positive and inclusive learning environment, encouraging collaboration, creativity, and peer feedback
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Assisted with curriculum development
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Represented the program at industry events and academic conferences, building networks for student internships and partnerships
Univeristy Experience
September 2022 - 2023
Game Design Director
Final year Project
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Oversaw the design process for a local co-op, top-down, party-adventure game
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Designed and programmed core mechanics and dynamics, including multiplayer and saving systems, interaction features, and game-specific mechanics
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Created design and pipeline documents, such as design guidelines, to maintain project consistency with the intended design vision
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Collaborated with students from external courses, including Music and Animation, to enhance interdisciplinary project elements
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Recorded animations using Motion Capture technology
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Managed team and workflow, ensuring Agile methodology practices and strong teamwork
January 2022 - May 2022
Lead Designer
Second year Project
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Designed tutorial and end levels for an experimental single-player game
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Developed a narrative framework to provide meaning and depth to the player experience
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Created a visual feedback system, replacing traditional UI, and crafted a unique art style using custom shaders
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Designed and implemented secondary mechanics, including environmental interactions and a health system
October 2021 - December 2021
Lead Designer
Second year Project
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Designed tutorial and end levels for an experimental single-player game
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Developed a narrative framework to enhance the meaning and player experience
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Created a visual feedback system in place of traditional UI, along with a unique art style using custom shaders
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Designed and implemented secondary mechanics, including environmental interactions and a health system
Education
September 2022 - present
(BA) Hons Computer Games Design
Univeristy of South Wales
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First Class with Honours
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Dissertation 100% – Video games and Mindfulness
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3 demos, 2 published games on Itch.io
2016 – 2019
Matura Exam
High School Number 2, Rzeszów, Poland
Including:
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English, written – 96%
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English, spoken – 93%
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Mathematics – 90%
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History of Art – 87%
Other Employment
October 2019 - February 2024
BOH Team member
Slims Chicken
My role required from me punctuality, good organisation, working under pressure and teamwork as those skills were crucial to keep the kitchen out of the chaos. Working during studying helped further develop my time management and planning skills, as I had to manage between different responsibilities.